Check out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.
Wednesday, January 29th, 2025
Check out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.
Wednesday, January 29th, 2025
Check out the latest features in the VR modeling app, including the new Assets workflow, Shell parameter, and updates to Mesh to Clay.
Wednesday, January 29th, 2025
Next major update to the real-time smoke and fire simulator to feature sparse sims, simulation retiming, USD support and a macOS edition.
Monday, January 27th, 2025
Master key workflows for integrating character animation into interactive gameplay in UE5 with The Gnomon Workshop's new tutorial.
Saturday, January 25th, 2025
Check out the latest beta features in the compositing and motion graphics app, including the option to preview HLG and PQ video.
Wednesday, January 22nd, 2025
Kiri Engine 3.13 improves the quality of 3D Gaussian Splatting in the app, sharpening scans and reducing 3DGS file sizes 'approximately 50%'.
Wednesday, January 22nd, 2025
GPU-accelerated, AI-powered video retiming tool can now be used without a host app, for under half the price of a regular plugin license.
Wednesday, January 22nd, 2025
Big update to the compositing and motion design app adds a DaVinci Resolve Live Link, an After Effects converter - and a new free edition.
Tuesday, January 21st, 2025
Compositing Academy's handy add-on creates fake rim lighting on 2D images for title sequences and motion graphics using only an alpha.
Monday, January 20th, 2025
Compositing Academy's affordable add-on provides over 50 custom nodes for creating common screen graphics effects and transitions.
Friday, January 17th, 2025
Master professional production workflows for managing complex simulations with The Gnomon Workshop's Houdini masterclass.
Friday, January 17th, 2025
Check out the new features in the renderer, including native OpenPBR and 3D Gaussian Splatting support, and improvements to V-Ray GPU.
Thursday, January 16th, 2025
VFX artist Robert Rioux's handy open-source tools convert the aiStandardSurface shader to Blender's Principled BSDF.
Wednesday, January 15th, 2025