Convert particle-based Blender hair to an FBX file to stamp out low-poly character baldness.
Saturday, July 14th, 2012
Convert particle-based Blender hair to an FBX file to stamp out low-poly character baldness.
Saturday, July 14th, 2012
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat.
Wednesday, July 11th, 2012
Cloth simulation system used on RIFT and Hitman: Absolution now available to indie Unity developers.
Thursday, June 21st, 2012
Well, almost. Price of Max, Maya and Unity-friendly parametric texturing toolkit cut from $990 to $590.
Friday, June 1st, 2012
Middleware developer releases its games AI toolsets as inexpensive Unity plugins.
Friday, February 24th, 2012
Game-focused texturing app gains vector paint, CrazyBump-style toolkit, OS X support and $350 Lite edition.
Thursday, August 18th, 2011
Use virtual textures up to 512,000 x 512,000 pixels in size in Unity Pro with Insidious Technologies' plug-in.
Monday, July 11th, 2011
New tool enables users to script game content via a drag-and-drop workflow similar to Unreal's Kismet.
Tuesday, July 5th, 2011
See a first-person shooter created in timelapse, from technical design document to working build.
Tuesday, June 7th, 2011
Major new update adds hundreds of new advanced features, 10x speed boost. Be excited.
Monday, September 27th, 2010
Rising development platform to be used across range of 'franchises and genres' at games giant.
Thursday, September 23rd, 2010