Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Updated and now shipping: 3ds Max animation toolkit gets new Pose Manager, better joystick controllers.
Friday, September 6th, 2013
Updated: New rigging plugin from the creators of XrayUnwrap and XrayBlendSkin has begun shipping.
Friday, March 29th, 2013
Updated 28 December: Create character animation on your tablet for export to Blender. Now for Android and iOS.
Friday, December 28th, 2012
Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11.
Thursday, November 15th, 2012
'Most significant update ever' adds over 50 major new features, including character animation tools.
Wednesday, February 29th, 2012
The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters.
Monday, November 21st, 2011
Download the rigging and animation tools created for Andy Murdock's classic short LOR: Lots of Robots.
Monday, January 3rd, 2011